Durak Online

Lucky at cards, unlucky in love.

Durak-Online is an online platform designed to cater to the need for a simple and user-friendly solution for playing the Durak card game. Unlike other existing solutions that require extensive setup processes and registration, Durak-Online provides a hassle-free gaming experience that can be started within seconds.

Although the game mechanics were not particularly complex, the real-time nature of an online game required careful consideration of scalability and minimal latency. With numerous successful Durak-Online sites currently in operation, it is clear that there is a strong demand for this type of platform.

Leveraging my prior experience with Flutter, I was able to create a competitive look and feel for Durak-Online. As my biggest Flutter project to date, I am satisfied with the result and the unique design elements that I incorporated.

Yogurt Company B2B store

The yogurt company tasked our team with optimizing its current business processes, specifically addressing the complex wholesale distribution system. The system required a significant amount of manual input, back-and-forth communication, and large Excel tables, as wholesale clients would request product information via email, and sales managers had to connect to the headquarters using VNC to access inventory.

In response we developed a comprehensive solution that streamlined these processes. We designed and integrated a remote server with the inventory management system and developed apps for all available platforms. Our solution simplified the process for wholesale clients, making it easier to order shipments and relieving sales managers from managing these tasks manually.

Overall, our solution optimized the company's business processes, increased efficiency, and improved customer satisfaction and profitability.

PiggyX

A lot of piggies to catch!

PiggyX is a simple toy about chasing the pigs. You see, they stole the tree decorations, so no celebration until they're caught. Also featuring original holiday tunes composed by me.

Firesim

As part of a research team, our goal was to develop software that could simulate forest fires, in collaboration with a local fire department, that was interested in identifying the most effective firefighting methods supported by mathematical models.

Using our collective expertise, we were able to successfully create an approximate simulation of various types of forest fires, including ground fires and crown fires, along with several firefighting methods such as firetrucks and aerial firefighting.

Krab Island

Run, little crab!

Krab Island is a digital vacation. Chase the crabs while the banger of a soundtrack is playing. Spot the birds while you're warming by the fire.

Krab Island is a joyful experience, where the joy was making it. You might appreciate the art that went into the sprites and the music.

Candles Simulator

So pretty!

Candles Simulator is a unique game that lets you shape and burn candles to your heart's content. Inspired by the popular game "Let's Create! Pottery", this game has its unique twist: you can destroy your finished creations!

The Candle Simulator has been created in collaboration with a local candle artist and is part of a cross-media marketing campaign. We aimed to create a low-fi aesthetic using simple UI designs, low-poly models, and low-resolution textures to evoke a sense of home and nostalgia. This aesthetic serves as a metaphor for the natural warmth of candles.

With the help of your mouse cursor and a range of settings, you can shape your candle however you like. You can save it for a rainy day or sit back and watch it burn.

The Smith And The Devil

Hard work!

The Smith And The Devil is a game about the beauty of material science. The concept revolves around the dark force living in the blacksmith forge. It lends its power to our protagonist, in hope of one day subduing their soul. Your goal is to balance between a profitable business and going insane and jumping into the forge.

Py-Cubes

This project is a Python-based 3D engine that started as a series of experiments exploring 3D rendering. I began by projecting 3D shapes and then attempted to learn OpenGL. Soon when I discovered the ModernGL library and was immediately intrigued. Using the tutorial on learnopengl.com as my guide, I developed a basic 3D engine in Python and ModernGL and made modifications to expand functionality and make its use more Pythonic.

Although Python is not an ideal language for game development, I'm curious to create a full-featured game engine using this 3D engine. Writing shaders and developing 3D code using matrices and vectors was a thrilling experience, as linear algebra is something I enjoy a lot.

War Of Kyborg

That's a style!

War Of Kyborg is a turn-based hot-sit two-player game. Each player takes control of a robot, possessing the power to punch through rock and build structures out of it.

Players need to destroy the opposition. Robots can't swim, and if you can lure the opponent into a river that would be detrimental. Another idea is to build a circle of conveyors, where the infinite loop will surely disable any robot. Or simply drop yourself from a high place like a projectile.

War Of Kyborg was the original entry into software development for me. After devouring all of the Pascal coding manuals in the local library, I needed something more challenging than text-based calculators.